The VJ is the new DJ.
How to get started? Download your free beta and follow these steps.
Modern, real-time visualization
Z Vector is the world’s first professional visualization software based exclusively on modern depth sensors such as the Microsoft Kinect and the PrimeSense Carmine. It allows you to sample reality in real-time, visualize it the way you like and explore it in 3D with Full HD resolution. Create fresh material for your visual performances right there on the spot. Some great dancers in your crowd? Single them out from the background and make them part of your visual storyline. Assume control with our full MIDI/OSC support or mix Z Vector’s output with your existing set using Syphon (only on Mac OS X).
Record and tweak it on the go
Like a certain shape, form or texture? Record it with your depth camera and explore the seemingly endless visualization possibilities of three dimensional video. Warp your recorded material in a number of ways. Change and control camera angles after recording. Use and chain included GLSL shader effects or program your own with the integrated code editor. Synchronize your effects with sound. Exchange your recorded material and shaders with other users on the official forum. Share and sort profile settings by saving them as simple PNG’s in to the gallery.
Currently available in open beta for
Mac OS X and Windows.
See Z-Vector in action on the music video for Phantom’s ‘Scars’
“Scars” was shot in just over three hours with the very first version of Z Vector. Originally captured direct to disc, the video was later edited together from about 50 minutes of total footage shot in synchrony with the music.
Released at SXSW 2012, the video and song quickly caught the eye of Romy from The xx, who posted it on the band’s blog as well as chose it to be shown on Australian ABC’s “The Rage” music show.
Short feature list –
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- GLSL shaders with integrated editor
- integrated sound analysis and MIDI clock synchronization for animation
- sound analysis based animatable UI
- fully scalable output resolution
- real-time depth camera based 3D scanning and mixing
- virtual camera and multiple person tracking modes
- smooth transitions between profiles
- MIDI/OSC control (with metadata and programmable macros)
- multiple geometry and texture modes, particle effects
- stereo rendering (side-by-side, anaglyphic, Oculus Rift)
- record and playback of depth camera material (.ONI, available in later beta)
- full Syphon support (in/out, Mac OS X only)
- available for Windows 7+ / Mac OS X 10.7+